4D: The Digital Studio
In this class, we spent the quarter experimenting with digital tools. We investigated digital fabrication, 3D scanning, projection mapping, and stop motion animation. The overall class experiments considered digital art making and its relationship to traditional analog forms of art making, such as sculpture, video, and drawing.
AJ S. (3D Scan)
AJ S. (3D Scan)
Aleshka A. (Digital Drawing)
"During the final portion of the class I began to explore Grease Pencil in Blender. Grease Pencil is a tool which allows you to draw in a 3D space. It has many uses and abilities including making storyboards, traditional 2D animations, motion graphics, and cut-out animations. I first experimented with the traditional 2D aspect of the element, as well as with lights. I then migrated to 3D object incorporation, which although I do not enjoy the final look as much as the others, was an entertaining process. Finally, I created an animation including both 2D and 3D components. Although there is no intentional correlation between the final products, with the exception of the completely 2D piece and the animation, I enjoyed the experimental portion of this class and its lack of confinement to having one consistent idea throughout the quarter, or final project. As someone who has never used Blender prior to this class, it was slightly frustrating to learn, but very rewarding. I still have a long way to go with understanding the complexities of the program, but it is something I would gladly do head on."
--- Aleshka A.
Aleshka A. (Digital Drawing)
Dana B. (3D Model/Animated GIF)
Dana B. (Animated GIF)
Dana B. (3D Scan)
Daniel M. (3D Model/Animated GIF)
"This is a helmet" --- Daniel M.
Gabriel A. (3D Model with Rigging)
Rigging is a technique used in skeletal animation for representing a 3D character model using a series of interconnected digital bones. Specifically, rigging refers to the process of creating the bone structure of a 3D model. This bone structure is used to manipulate the 3D model like a puppet for animation.
Gabriel A. (3D Models for 3D Printing)
Vincent V. (3D Rendering)
Vincent V. (3D Rendering)
"With signs/messages that are significant to me, Photoshop was used to make those signs as backgrounds and subjects in my meshes created in Blender. To create a more natural feeling, atmospheric colored lighting and rock-like textures were added to my pieces. I intended to make them more abstract with no specific structure, leaving it up to viewers to perceive it the way they wanted to."
--- Vincent V.
Vincent V. (3D Rendering)
Will G. (3D Rendering)